Gang Rules
👥 Member Limits
Gang Limits
- Gangs are limited to 15 members.
New Members
- “Hangarounds” are not full members (not on the gang laptop).
- Hangarounds cannot participate in active combat/beef/war.
- Recruiting during an active war is a bannable offense.
New Community Member Cooldowns
- 14-Day Rule: New players cannot become full gang members until 14 days after joining the city.
- Requires a minimum of 3 days playtime.
🔄 Gang Swapping
No Gang Hopping
- Switching gangs frequently is prohibited.
- Includes being bled out, acting as hangaround, or starting a new gang right after leaving one.
Cooldown
- 7-Day Cooldown after leaving a gang:
- No gang-related activity allowed during this time.
⚔️ Initiating War & Conflict Rules
Roleplay Build-Up
- 30s of RP minimum before robbing another gang.
- 60s of RP minimum before lethal force (unless in active war).
- War must have substantial RP justification and storyline.
Officialization of War
- Retaliation = official war.
- Robbing of guns, ammo, and oxy is now allowed.
Example:
Gang A attacks Gang B. If Gang B retaliates within 24 hours → war is official.
24-Hour Rule
- Gangs must actively participate in the war.
- “Blacking out” (avoiding conflict) = gang strike and possible bans.
War Timer
- 15-Day War Timer begins when war is initiated:
- No new beefs/wars during this period.
- After war ends, same gangs must wait 30 days to re-engage.
Maximum War Duration
- War cannot last more than 7 days.
- By day 6, Staff may intervene if unresolved.
Robbery Limitations
- Only illegal items may be robbed during official war.
- Legal items like food, phones, radios must be left alone.
Scraping Sprays
- Defenders must engage during the full scrape.
- Cannot cancel mid-fight and resume scraping later.
- Max 4 sprays can be taken per gang per 24 hours.
🔫 Six-Man Rule (Combat Limitations)
Engagement Caps
- 6 players max per gang in combat (including downed).
- Applies to:
- Gang vs Gang
- Gang vs PD
Violation
- Breaking the six-man rule = immediate ban.
🎙️ Initiation & External Interference
Initiation
- Must be properly roleplayed.
- Simply driving near blocks or being chased ≠ proper initiation.
External Assistance
- No outside help from other gangs or civilians.
- Only allowed to share sightings, not shoot.
🚗 Vehicles & Combat Rules
Vehicle Limits
- Max 3 vehicles per gang per war scene.
- Cannot swap out for new locals mid-scene.
Vehicle Specs
- No bulletproof vehicles (e.g., Ignus, STX).
- No bulletproof mods (e.g., Jester backplate, Issi spoiler).
- Death ramming is considered NVL and bannable.
Combat Timers
- 60 min cooldown between fights.
- Timer begins after 5 minutes of scene inactivity.
No Provocation During Cooldown
- No instigating or spray scraping during cooldowns.
🧭 Gang Turf & Clothing Rules
Territory Claims
- Gang turf = area covered by active sprays.
- Areas outside spray circles are not defendable.
Moving Turf
You can only move your gang block by:
- Losing all sprays in a war.
- Disbanding your gang via laptop (loses rep, garages, benches).
❌ Selling gangs/turf/laptops is prohibited — both sides risk bans.
Defending Turf
- Max 15 members may defend turf.
- If combat starts outside turf, only original 6 may continue when entering turf.
Turf/Spray Wipe
- Losing all sprays = disbanded gang.
Clothing Requirement
- During war, all members must wear identifiable colors/clothing/masks.
- Ensures friend/foe clarity and RP quality.
🚨 Gang Strike System
If any member commits a serious rule break, the gang is reviewed.
Leadership Responsibility
- Gang leaders/2ICs must enforce rules.
- If found complicit or negligent → instant disband.
Strike Table
Strike | Offense | Penalty |
---|---|---|
1 | Minor violations (e.g., bad initiation, rule confusion) | Verbal Warning |
2 | Repeated minor or one serious offense | Written Warning + 3-Day Ban |
3 | Multiple serious violations | Temp Gang Restrictions + 7-Day Bans if needed |
4 | Continued rule-breaking or major offense | Gang-Wide 14-Day Ban |
5 | Persistent/extreme violations | Disbanded. May reapply after 30 days. Members risk perms. |
🧾 Reporting Gang Issues
- Toxic war conduct (e.g., screaming at downed players, excessive shit talk) = bans.
- OOC instigation in Discord or DMs = 24h ban + automatic gang strike.
- Powergaming (e.g., locking bodies behind property doors to avoid conflict) = ban.
Always maintain high standards of RP and accountability. Gangs are expected to enrich the server experience — not undermine it.